通过起点和终点的坐标生成直线
/// <summary> /// 绘制直线 /// </summary> /// <param name="db">图形数据库</param> /// <param name="startPoint">起点</param> /// <param name="endPoint">终点</param> /// <returns></returns> public static ObjectId AddLineModelSpace(this Database db, Point3d startPoint, Point3d endPoint) { return db.addEntityToolModelSpace(new Line(startPoint, endPoint)); }
通过起点坐标和长度、角度生成直线
/// <summary> /// 绘制直线 /// </summary> /// <param name="db">图形数据库</param> /// <param name="startPoint">起点</param> /// <param name="length">长度</param> /// <param name="degree">与X轴正方向的夹角</param> /// <returns>ObjectID</returns> public static ObjectId AddLineModelspace(this Database db, Point3d startPoint, Double length, Double degree) { //计算终点坐标 double X = startPoint.X + length * Math.Cos(degree.DegreeToAngle()); double Y = startPoint.Y + length * Math.Sin(degree.DegreeToAngle()); Point3d endPoint = new Point3d(X,Y,0); return db.addEntityToolModelSpace(new Line(startPoint, endPoint)); }
角度和弧度互转的方法
public static partial class BaseTool { /// <summary> /// 角度转弧度 /// </summary> /// <param name="degree">角度值</param> /// <returns>弧度值</returns> public static Double DegreeToAngle(this double degree) { return degree*Math.PI/180; } /// <summary> /// 弧度转角度 /// </summary> /// <param name="hudu">弧度值</param> /// <returns>角度值</returns> public static Double AngleToDegree(this double hudu) { return hudu * 180 / Math.PI; } }
画线
Database db = HostApplicationServices.WorkingDatabase; db.AddLineModelspace(new Point3d(200, 100, 0), 200, 50);