http网络编程在ue5中实现
需求:在unreal中实现下载功能,输入相关url网址,本地文件夹存入相应文件。
一、代码示例
1.Build.cs需要新增Http模块,样例如下。
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HTTP" });
2.RuntimeFilesDownloaderLibrary.h文件
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "Interfaces/IHttpRequest.h" #include "RuntimeFilesDownloaderLibrary.generated.h" UENUM(BlueprintType, Category = "Runtime Files Downloader") enum DownloadResult { SuccessDownloading UMETA(DisplayName = "Success"), DownloadFailed UMETA(DisplayName = "Download failed"), SaveFailed UMETA(DisplayName = "Save failed"), DirectoryCreationFailed UMETA(DisplayName = "Directory creation failed") }; DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnFilesDownloaderProgress, const int32, BytesSent, const int32, BytesReceived, const int32, ContentLength); DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnFilesDownloaderResult, TEnumAsByte < DownloadResult >, Result); UCLASS() class DOWNLOAD_API URuntimeFilesDownloaderLibrary : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintAssignable, Category = "Runtime Files Downloader") FOnFilesDownloaderProgress OnProgress; UPROPERTY(BlueprintAssignable, Category = "Runtime Files Downloader") FOnFilesDownloaderResult OnResult; UPROPERTY(BlueprintReadOnly, Category = "Runtime Files Downloader") FString FileURL; UPROPERTY(BlueprintReadOnly, Category = "Runtime Files Downloader") FString FileSavePath; UFUNCTION(BlueprintCallable, Category = "Runtime Files Downloader") static URuntimeFilesDownloaderLibrary* CreateDownloader(); UFUNCTION(BlueprintCallable, Category = "Runtime Files Downloader") bool DownloadFile(const FString& URL, const FString& SavePath, float TimeOut = 5); private: void OnProgress_Internal(FHttpRequestPtr Request, int32 BytesSent, int32 BytesReceived); void OnReady_Internal(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful); };
3.RuntimeFilesDownloaderLibrary.cpp文件
#include "RuntimeFilesDownloaderLibrary.h" #include "HttpModule.h" #include "Interfaces/IHttpRequest.h" #include "Interfaces/IHttpResponse.h" //创建了一个URuntimeFilesDownloaderLibrary对象,并将其添加到根对象,防止系统自动回收 URuntimeFilesDownloaderLibrary* URuntimeFilesDownloaderLibrary::CreateDownloader() { URuntimeFilesDownloaderLibrary* Downloader = NewObject<URuntimeFilesDownloaderLibrary>(); Downloader->AddToRoot(); return Downloader; } bool URuntimeFilesDownloaderLibrary::DownloadFile(const FString& URL, const FString& SavePath, float TimeOut) { if (URL.IsEmpty() || SavePath.IsEmpty() || TimeOut <= 0) { return false; } FileURL = URL; FileSavePath = SavePath; /*ue4.27旧版本弃用下列方法*/ /*TSharedRef<IHttpRequest, ESPMode::ThreadSafe> HttpRequest = FHttpModule::Get().CreateRequest();*/ //4.27及以后使用如下方法 TSharedPtr<IHttpRequest, ESPMode::ThreadSafe> HttpRequest = FHttpModule::Get().CreateRequest(); HttpRequest->SetVerb("GET"); HttpRequest->SetURL(FileURL); //HttpRequest->SetTimeout(TimeOut); //监听事件OnProcessRequestComplete绑定OnReady_Internal,OnRequestProgress绑定OnProgress_Internal HttpRequest->OnProcessRequestComplete().BindUObject(this, &URuntimeFilesDownloaderLibrary::OnReady_Internal); HttpRequest->OnRequestProgress().BindUObject(this, &URuntimeFilesDownloaderLibrary::OnProgress_Internal); // Process the request HttpRequest->ProcessRequest(); return true; } //监听事件 void URuntimeFilesDownloaderLibrary::OnProgress_Internal(FHttpRequestPtr Request, int32 BytesSent, int32 BytesReceived) { const FHttpResponsePtr Response = Request->GetResponse(); if (Response.IsValid()) { const int32 FullSize = Response->GetContentLength(); OnProgress.Broadcast(BytesSent, BytesReceived, FullSize); } } void URuntimeFilesDownloaderLibrary::OnReady_Internal(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) { RemoveFromRoot(); Request->OnProcessRequestComplete().Unbind(); if (Response.IsValid() && EHttpResponseCodes::IsOk(Response->GetResponseCode()) && bWasSuccessful) { // IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile(); // FString Path, Filename, Extension; FPaths::Split(FileSavePath, Path, Filename, Extension); //查看文件夹,没有则创建文件 if (!PlatformFile.DirectoryExists(*Path)) { if (!PlatformFile.CreateDirectoryTree(*Path)) { OnResult.Broadcast(DirectoryCreationFailed); return; } } // 开启文件写入 //通过PlatformFile.OpenWrite()函数打开文件句柄,以便将下载的数据写入文件中。函数的参数是一个TCHAR类型的字符串,表示文件的路径和文件名。 //然后,检查句柄是否成功打开。如果句柄成功打开,就将HTTP请求响应中的数据通过FileHandle->Write()函数写入到文件中。 IFileHandle* FileHandle = PlatformFile.OpenWrite(*FileSavePath); if (FileHandle) { // FileHandle->Write(Response->GetContent().GetData(), Response->GetContentLength()); // delete FileHandle; OnResult.Broadcast(SuccessDownloading); } else { OnResult.Broadcast(SaveFailed); } } else { OnResult.Broadcast(DownloadFailed); } }
二、蓝图示例
该蓝图在关卡中调用,通过Event Begin Play事件监听行为,当按下
按钮,创建DOWNLOADER对象,并执行下载功能,下载时对下载行为进行监听,包括RESULT(Success,Download failed,Save failed,Directory creation failed四种下载结果)和以下三个数据信息:
· BytesSent 表示已发送的字节数,指示已经发送到服务器的字节数。
· BytesReceived 表示已接收的字节数,指示已从服务器接收到的字节数。
· FullSize 表示完整内容的长度,指示需要下载的文件的总字节数。
最后通过BytesReceived/FullSize计算出百分号数据,实现下载进度实时追踪,下载完成后RESULT枚举信息输出。
三、效果展示
在蓝图中输入url和save path相关信息,time out为响应时间设置。
下载过程实现监听,下载完成后输出RESULT枚举类型。
最后本地文件夹成功下载http文件。